How the Simulation Works
A plain-English tour. No background needed. If you can follow a game of telephone and a relay race, you can follow all of this.
One question, asked fairly
A company decides it wants to use AI to do some of its work. There are two very different ways to go about that. The question is simple: which way ends up with less of a mess?
You can’t answer that honestly in the real world, because no two companies are alike. So we build a pretend company inside a computer, make an exact copy of it, and run both copies at the same time. One copy adopts AI the first way; the other the second. Everything else is identical — same customers, same staff, same good and bad luck. Because the two copies differ only in their approach, any difference at the end came from the approach. That is the entire trick.
It’s an insurance company
We picked an insurance company because its work is easy to picture. Three ideas you need:
That’s it. Requests come in, and they travel through a chain of desks until they’re finished.
The game of telephone
Every time work passes from one desk to the next, that handoff is a seam. Two words carry most of this project:
Put those together and you get the two kinds of seam the experiment turns on:
Now remember the childhood game of telephone: a sentence whispered down the line turns into nonsense. The same happens at a seam. The work arrives at the next desk slightly garbled, missing a detail. The next person has to stop and untangle it before doing their own job. That wasted untangling time is what we measure.
Two teams, two philosophies
Both teams run an identical copy of the insurance company. Only how they bring AI in differs.
learn as you go
big plan first
One team learns by doing. The other plans, then acts. Which produces less mess? That’s the race.
What happens in a single round
The simulation runs in rounds. Each round is a stretch of time, like a couple of weeks at the office. The exact same round happens to both teams at the same moment.
Repeat for many rounds and you get two full stories: how each version of the company fared over time.
Following one claim through the office
Step 4 is the heart of it. A single claim’s trip when it reaches an AI desk:
A smooth trip costs almost nothing. A garbled one costs real cleanup time and chips away at trust. Across thousands of claims over many rounds, the small differences add up to a clear winner — or a genuine tie.
The referee treats both teams identically
Whether the AI succeeds or stumbles on a given handoff is decided the exact same way for both teams, at the exact same moment. If Team A’s AI trips over a claim, Team B’s AI trips over that identical claim too. Neither gets luckier. So any lasting difference can only come from how each philosophy fixes its handoffs over time — not from a good roll of the dice.
How the winner is decided
We let both companies run all the way to the end. Then we ignore the early rounds — every new setup is clumsy at first — and look only at the settled second half. Whichever team has clearly less translation debt over that stretch wins. If they’re too close to tell apart, we call it an honest tie. We don’t crown a winner on a hair’s difference, because a hair’s difference is noise.
Under the hood — the unit of work
Nothing below is a metaphor — it’s what the engine does, sprint by sprint, and every number is a real setting in the code. A claim runs through a fixed chain of desks — intake, routing, damage estimate, coverage check, approval, payment, closure — across auto claims, commercial underwriting, and subrogation. Each handoff is a seam stamped with two numbers set before the run.
0.9) because it sits downstream of everything; coverage verification 0.8; the AI damage estimate 0.7. Payment execution is near zero — it runs on standardized rails.
0 = a checklist a computer can codify (routing on structured data is 0.20); 1 = pure human judgment (live negotiation is 0.85). Deliberately separate from seam risk — a handoff can be risky and codifiable. AI is strong where tacitness is low and fails where it’s high — which is exactly where the two teams split.
This is why the company leaks value unevenly. The cheap, standardized steps are safe; the expensive human-judgment steps are where a confident-looking AI handoff is most likely to be quietly wrong.
How a broken handoff is modeled and counted
failure
(claim, step, sprint), so the same claim at the same moment resolves the same way for both teams. A volume spike pushes failures up (×(1 + 0.5 × surge)); a standardized handoff fails about 30% less. The rate is held between 0.01 and 0.95.
Counted Translation Debt Index = broken handoffs + reconciliation incidents + “quick alignment” meetings, per 100 claims. Starts near 100; a healthy target is 30. The headline number that decides the winner.
rate
claim
What each philosophy actually does to a seam
Both teams close the same gappy handoffs — in opposite ways. The difference in the code is small, specific, and decisive.
learn as you go
60% of what it was (a 40% cut), floored at 0.02. It’s blind to seams it hasn’t hit yet — but its fixes never regress, because the team built them from its own evidence.
big plan first
5 waves. Its odds of nailing a seam are 0.85 × (1 − tacitness) — so it cleanly codifies explicit seams and keeps missing the tacit ones. A hit lowers a seam’s error rate by up to 0.4 × vendor_quality; a miss raises friction 10% — a rigid template imposed where judgment was needed.
Modeled And B’s wins don’t fully stick. Completed seams revert under change fatigue and turbulence (base 8% per sprint, scaled by how rough the quarter is) — the honest cost of speed and breadth, and the real-world finding that most big transformations don’t sustain their gains.
The whole contest in one line: A is slow, narrow, and permanent; B is fast, broad, and leaky. Which wins depends on the seam mix and the weather — which is what the experiment is built to find.
People aren’t a constant — it feeds back
slowly
0.03 per interaction, so trust builds slowly and honestly. A person’s view is 60% their own experience and 40% the people around them, drifting 15% toward an influential colleague each sprint. Nobody is told how to feel.
cascades
10%, an effect that fades by half each sprint and is capped at 2×. A rough quarter (high stress) lifts attrition on its own; when AI genuinely reduces grind, attrition drops 15% instead.
Why it matters Fewer people means more dropped handoffs, which wears down more people. This loop is why the same plan holds in a calm run and wobbles in a stormy one — and why we re-run across many random starts before trusting any result.